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Cologne Institute for Digital Ecosystems
- Aktuelle Technologien und Entwicklungsmöglichkeiten des Edge Computing
- Hybride Lernräume gestalten
- Reference Models for the Standardization and Automation of Data Warehouse Architecture including SAP Solutions
- „War mal wieder online. Da ist das immer etwas schwieriger." Förderliche und hinderliche Aspekte bei der Aktivierung von Studierenden in einer Online-/ Offline-Vortragsreihe
- Digitalisierung der eigenen Lehre – warum warten, wenn’s schon geht?
- Gestaltung hybrider Lernräume
- Gute Lösungen finden und teilen mit Entwurfsmustern
- Gute Online-Lehre - Praxistipps für den Einstieg
- Hybride Lehrszenarien gestalten
- Hybride Lernräume gestalten
- Hybride Lernräume gestalten
- Hybride Lernräume in der Hochschullehre
- Interaktive Lernraumsafari
- Neue Lernräume für eine neue Lernkultur
- Patterns of Educational Spaces in a Digital World
- Peer gefragt!
- Wie sieht der hybride Campus der Zukunft aus? Transformation des Campus zu einem hybriden Lernraum
- A Formative Evaluation
- A Neural-Dynamic Architecture for Concurrent Estimation of Object Pose and Identity
- Agiles Projektmanagement: Eine empirische Anforderungsanalyse zu den Scrum-Rollen "Product Owner" und "Scrum Master"
- BI-Strategie und Industrialisierung
- Design Thinking for Sustainable Transformation: An Analysis Framework for Practitioners
- Dialogues with the Future
- Dynamic Neural Fields as Building Blocks for a Cortex-Inspired Architecture of Robotic Scene Representation
- E 1.20: Fakultätsübergreifende Entwicklung eines Lehrkonzepts für Innovationsmanagement
- Hybrid Learning Spaces for Design Thinking
- Hybride Lernräume auf dem Campus der Zukunft
- Hybride Umgebungen nutzbringend gestalten
- Learning to Recognize Objects on the Fly: A Neurally Based Dynamic Field Approach
- Mobile Apps for Hybrid Learning Spaces
- Perception, Attitudes, and Experiences Regarding Mental Health Problems and Web Based Mental Health Information Amongst Young People with and without Migration Background in Germany
- Pragmatisch umgesetzt
- Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research
- Sieben Weggabelungen
- The Method Radar
- Universal Design for Learning and Constructive Alignment
- What Makes a Digital Human Twin More Than a Simulation? A Computational-ecological Stance
- What an AI-Embracing Software Engineering Curriculum Should Look Like
- ZoOHPraxiscope, Re-inventing the Zoopraxiscope with an Overhead Projector
- Statistical Computing 2017
- VikingPLoP '17
- A Conceptual Framework to Transform Coding Education in Times of Generative AI
- A Neuro-dynamic Architecture for one Shot Learning of Objects that uses Both Bottom-up Recognition and Top-down Prediction
- A Neuro-dynamic Object Recognition Architecture Enhanced by Foveal Vision and a Gaze Control Mechanism
- Anthropomorphism as a Pervasive Design Concept for a Robotic Assistant
- Assessment-Driven Course Design - Fair Play Patterns
- Assessment-Driven Course Design Foundational Patterns
- CORA: An Anthropomorphic Robot Assistant for Human Environment
- Collaboration Tools and Patterns for Creative Thinking
- Collaborative Homes
- Creativity Patterns
- Creativity Patterns
- Crystal Forming Robots on Overhead
- DangAR: Prototype of a Collaborative Augmented Reality System for Creating Danger Zones and Real-Time Collision Detection in Industrial Environments
- Dialogical Assessment Patterns for Learning from Others
- Divekit - Digitalisierung und Individualisierung als Schlüssel für eine moderne Softwaretechnik-Ausbildung
- Dream Teams at the Right Place
- Elephants, Patterns, and Heuristics
- Emergent Polyrhythmic Patterns with a Neuromorph Electronic Network
- Evaluating the Applicability of Alexander’s Fundamental Properties to Non-Architecture Domains
- Extending the Interaction Space of Rotary Knobs by Multi-Touch-Based Grasp Recognition
- Fast Learning to Recognize Objects: Dynamic Fields in Label-feature Spaces
- FoldAR: Using the Bended Screen of Foldable Smartphones for Depth Discrimination in Augmented Reality
- Hiding Technology
- Hybrid Creative Spaces Pattern Workshop: A Report on Investigation of TACIT Themes and Design Requirements
- Hybrid Events in Education
- Hybrid Learning Spaces
- Hybrid Spaces for Designing and Making
- Hybridity through Subspace Creation
- Improving Coding Workshops
- Learning Objects on the Fly - Object Recognition for the Here and Now
- Lehren und Lernen in hybriden Lernräumen - zur gezielten Verknüpfung von physischen und digitalen Lernumgebungen
- Lernräume unter Verwendung von generativen Sprachmodellen
- Machine - Machine Communication without Hierarchies and Protocols
- Maker Spaces for Hybrid Education
- Making a Robotic Scene Representation Acessible to Feature and Label Queries
- MultiBezel
- MultiKnob - A Knob for Multiplexing Rotation Inputs by Multitouch-based Grasp Recognition
- Operationalizing Affordances in Hybrid Spaces
- Outside In and Inside Out
- PalPalette: Sharing Photo-Extracted Color Palettes with a Pal for Ambient Communication
- Patterns for Creative Thinking - Idea Generation
- Patterns for Cross-device Communication in a Blended Space for Innovation
- Patterns for Innovation
- Patterns for Visual Programming
- Patterns for ad-hoc Online Collaboration
- Predicting Contextual Influences on App Usage from a Rational Model of Time Allocation
- Probe Kits für partizipative User Research und Needs Assessments bei Jugendlichen in der Erziehungshilfe
- Rhythm Apparatus For the Overhead Projector: a Metaphorical Device
- Rhythm Apparatus on Overhead
- Roles, Tasks and Skills of the Enterprise Architect in the VUCA World
- Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach
- Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation
- Sharing is Caring
- ShoulderTapper: Providing Directional Cues through Electrotactile Feedback for Target Acquisition in Pick-by-Light Systems
- Social Media and Seamless Learning
- Songs from my Analogue Utopia
- Storytelling in the Context of Education: A Pattern Language
- Student's Choice of Assessment
- Studie gamifizierter UX-Designs zum virtuellen Wasserverbrauch von Konsumprodukten
- The Counter-Change Model of Motion Perception: An Account Based on Dynamic Field Theory
- The Dynamic Campus – Flexible Learning Spaces for Hybrid Education
- The Friend's Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over Distance
- The Magic 5 of Innovation
- The Magic 5 of Innovation
- The Microservice Dungeon
- The Sequential Initializer Pattern
- Thine — Approach for a Fault Tolerant Distributed Packet Manager Based on Hypercore Protocol
- Towards Enhancing Spatial Awareness through Electrical Muscle Stimulation
- Towards Improving Spatial Orientation using Electrical Muscle Stimulation as Tactile and Force Feedback
- Towards a Pattern Language for Creative Affordances
- Training to Deal with Otherness – Rehearsing & Maintaining Human-Machine Relations
- UML in der Hochschullehre
- Understanding Mobile Information Supply
- ZoOHPraxiscope: Turning the Overhead Projector into a Cinematographic Device
- Mein SMART Board
- Programmieren lernen mit Kotlin
- Programmieren lernen mit Kotlin
- ComputationWorld conference
- Data Science, Learning By Latent Structures, and Knowledge Discovery
- Menschenbilder und Digitalisierung
- Transactions on Pattern Languages of Programming V
- Bildungstechnologie in der Schule
- Blended Interaction in Innovation Spaces
- Code & Context
- Designing Hybrid Spaces for Creative Work
- Die Modellierung des Menschen aus Sicht der Softwareentwicklung
- Digitalisierung und die Gestaltung von Lehr-/Lernräumen
- Dynamic Scene Representations and Autonomous Robotics
- ELSI-Scrum als integrierte ELSI-by-Design-Entwicklungsmethode für Technologieprojekte
- Embodied Neural Dynamics
- Entwicklung einer digitalen Medien-App
- Finding and Implementing Patterns for Creative Spaces
- Grounding Word Learning in Space and Time
- Hochschuldidaktische Beratung zur Begleitung von SoTL- und DBR-Prozessen
- Hybride Lernräume für Innovationsprozesse
- Impact of Location-based Games on Phone Usage and Movement
- Inklusive Entwicklung von Methoden und Technologien für digitale Hilfen zur Alltagsbewältigung in der Behinderten- und Erziehungshilfe
- Intelligent Notification and Attention Management on Mobile Devices
- Klein, aber fein
- Lean EAM
- Onwards to Innovation
- Patterns for Hybrid Pedagogy
- Patterns for a Hybrid Campus
- Preface
- Social Media Strategies for Seamless Learning
- Subtlety is Key — Towards an Analogue Utopia
- Tactifloor
- The Design of Fitness Apps
- UbiTtention 2017
- Vorwort
- zoOHPraxiscope – experimentelle Animationen mit dem Tageslichtprojektor
Projektleitung aus dieser Einrichtung
- FrameworK for Contextual EmotIonal Media NarratiOn allowing Dynamic Reactions; Böhmer Matthias; EFRE/JTF-Programms NRW 2021-2027
- Dezentrale Wasserstoffbereitstellung mit der FHT-Technologie für das Oberbergische Land; Kohls Christian; Hans Hermann Voss Stiftung
- Partizipative Entwicklung von Maßnahmen zum Abbau von Genderstereotypen und zur Entwicklung von Selbstwirksamkeit für eine geschlechtergerechte Informatik; Kohls Christian; Bundesministerium für Bildung und Forschung
- Verbundenheit zu guten Freunden über Distanz mittels physisch-digitaler Interaktions- und Kommunikationsräume erhalten; Bente Stefan und Böhmer Matthias und Kohls Christian und Lindt Irma; Bundesministerium für Bildung und Forschung
- MINT-Qualitätsoffensive; Faubel Christian; Körber-Stiftung
- Schmelzschneidsystem für CNC-Workshops an Schulen; Kohls Christian; Hans Hermann Voss Stiftung
- Entwicklung von Escape Boxen, zugehörigen Erweiterungen und Workshops zur Förderung von medienpädagogischen Präventionsthemen; Faubel Christian; Bundesministerium für Wirtschaft und Klimaschutz
- Aktuelle Technologien und Entwicklungsmöglichkeiten des Edge Computing
- Hybride Lernräume gestalten
- Reference Models for the Standardization and Automation of Data Warehouse Architecture including SAP Solutions
- „War mal wieder online. Da ist das immer etwas schwieriger." Förderliche und hinderliche Aspekte bei der Aktivierung von Studierenden in einer Online-/ Offline-Vortragsreihe
- Digitalisierung der eigenen Lehre – warum warten, wenn’s schon geht?
- Gestaltung hybrider Lernräume
- Gute Lösungen finden und teilen mit Entwurfsmustern
- Gute Online-Lehre - Praxistipps für den Einstieg
- Hybride Lehrszenarien gestalten
- Hybride Lernräume gestalten
- Hybride Lernräume gestalten
- Hybride Lernräume in der Hochschullehre
- Interaktive Lernraumsafari
- Neue Lernräume für eine neue Lernkultur
- Patterns of Educational Spaces in a Digital World
- Peer gefragt!
- Wie sieht der hybride Campus der Zukunft aus? Transformation des Campus zu einem hybriden Lernraum
- A Formative Evaluation
- A Neural-Dynamic Architecture for Concurrent Estimation of Object Pose and Identity
- Agiles Projektmanagement: Eine empirische Anforderungsanalyse zu den Scrum-Rollen "Product Owner" und "Scrum Master"
- BI-Strategie und Industrialisierung
- Design Thinking for Sustainable Transformation: An Analysis Framework for Practitioners
- Dialogues with the Future
- Dynamic Neural Fields as Building Blocks for a Cortex-Inspired Architecture of Robotic Scene Representation
- E 1.20: Fakultätsübergreifende Entwicklung eines Lehrkonzepts für Innovationsmanagement
- Hybrid Learning Spaces for Design Thinking
- Hybride Lernräume auf dem Campus der Zukunft
- Hybride Umgebungen nutzbringend gestalten
- Learning to Recognize Objects on the Fly: A Neurally Based Dynamic Field Approach
- Mobile Apps for Hybrid Learning Spaces
- Perception, Attitudes, and Experiences Regarding Mental Health Problems and Web Based Mental Health Information Amongst Young People with and without Migration Background in Germany
- Pragmatisch umgesetzt
- Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research
- Sieben Weggabelungen
- The Method Radar
- Universal Design for Learning and Constructive Alignment
- What Makes a Digital Human Twin More Than a Simulation? A Computational-ecological Stance
- What an AI-Embracing Software Engineering Curriculum Should Look Like
- ZoOHPraxiscope, Re-inventing the Zoopraxiscope with an Overhead Projector
- Statistical Computing 2017
- VikingPLoP '17
- A Conceptual Framework to Transform Coding Education in Times of Generative AI
- A Neuro-dynamic Architecture for one Shot Learning of Objects that uses Both Bottom-up Recognition and Top-down Prediction
- A Neuro-dynamic Object Recognition Architecture Enhanced by Foveal Vision and a Gaze Control Mechanism
- Anthropomorphism as a Pervasive Design Concept for a Robotic Assistant
- Assessment-Driven Course Design - Fair Play Patterns
- Assessment-Driven Course Design Foundational Patterns
- CORA: An Anthropomorphic Robot Assistant for Human Environment
- Collaboration Tools and Patterns for Creative Thinking
- Collaborative Homes
- Creativity Patterns
- Creativity Patterns
- Crystal Forming Robots on Overhead
- DangAR: Prototype of a Collaborative Augmented Reality System for Creating Danger Zones and Real-Time Collision Detection in Industrial Environments
- Dialogical Assessment Patterns for Learning from Others
- Divekit - Digitalisierung und Individualisierung als Schlüssel für eine moderne Softwaretechnik-Ausbildung
- Dream Teams at the Right Place
- Elephants, Patterns, and Heuristics
- Emergent Polyrhythmic Patterns with a Neuromorph Electronic Network
- Evaluating the Applicability of Alexander’s Fundamental Properties to Non-Architecture Domains
- Extending the Interaction Space of Rotary Knobs by Multi-Touch-Based Grasp Recognition
- Fast Learning to Recognize Objects: Dynamic Fields in Label-feature Spaces
- FoldAR: Using the Bended Screen of Foldable Smartphones for Depth Discrimination in Augmented Reality
- Hiding Technology
- Hybrid Creative Spaces Pattern Workshop: A Report on Investigation of TACIT Themes and Design Requirements
- Hybrid Events in Education
- Hybrid Learning Spaces
- Hybrid Spaces for Designing and Making
- Hybridity through Subspace Creation
- Improving Coding Workshops
- Learning Objects on the Fly - Object Recognition for the Here and Now
- Lehren und Lernen in hybriden Lernräumen - zur gezielten Verknüpfung von physischen und digitalen Lernumgebungen
- Lernräume unter Verwendung von generativen Sprachmodellen
- Machine - Machine Communication without Hierarchies and Protocols
- Maker Spaces for Hybrid Education
- Making a Robotic Scene Representation Acessible to Feature and Label Queries
- MultiBezel
- MultiKnob - A Knob for Multiplexing Rotation Inputs by Multitouch-based Grasp Recognition
- Operationalizing Affordances in Hybrid Spaces
- Outside In and Inside Out
- PalPalette: Sharing Photo-Extracted Color Palettes with a Pal for Ambient Communication
- Patterns for Creative Thinking - Idea Generation
- Patterns for Cross-device Communication in a Blended Space for Innovation
- Patterns for Innovation
- Patterns for Visual Programming
- Patterns for ad-hoc Online Collaboration
- Predicting Contextual Influences on App Usage from a Rational Model of Time Allocation
- Probe Kits für partizipative User Research und Needs Assessments bei Jugendlichen in der Erziehungshilfe
- Rhythm Apparatus For the Overhead Projector: a Metaphorical Device
- Rhythm Apparatus on Overhead
- Roles, Tasks and Skills of the Enterprise Architect in the VUCA World
- Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach
- Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation
- Sharing is Caring
- ShoulderTapper: Providing Directional Cues through Electrotactile Feedback for Target Acquisition in Pick-by-Light Systems
- Social Media and Seamless Learning
- Songs from my Analogue Utopia
- Storytelling in the Context of Education: A Pattern Language
- Student's Choice of Assessment
- Studie gamifizierter UX-Designs zum virtuellen Wasserverbrauch von Konsumprodukten
- The Counter-Change Model of Motion Perception: An Account Based on Dynamic Field Theory
- The Dynamic Campus – Flexible Learning Spaces for Hybrid Education
- The Friend's Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over Distance
- The Magic 5 of Innovation
- The Magic 5 of Innovation
- The Microservice Dungeon
- The Sequential Initializer Pattern
- Thine — Approach for a Fault Tolerant Distributed Packet Manager Based on Hypercore Protocol
- Towards Enhancing Spatial Awareness through Electrical Muscle Stimulation
- Towards Improving Spatial Orientation using Electrical Muscle Stimulation as Tactile and Force Feedback
- Towards a Pattern Language for Creative Affordances
- Training to Deal with Otherness – Rehearsing & Maintaining Human-Machine Relations
- UML in der Hochschullehre
- Understanding Mobile Information Supply
- ZoOHPraxiscope: Turning the Overhead Projector into a Cinematographic Device
- Mein SMART Board
- Programmieren lernen mit Kotlin
- Programmieren lernen mit Kotlin
- ComputationWorld conference
- Data Science, Learning By Latent Structures, and Knowledge Discovery
- Menschenbilder und Digitalisierung
- Transactions on Pattern Languages of Programming V
- Bildungstechnologie in der Schule
- Blended Interaction in Innovation Spaces
- Code & Context
- Designing Hybrid Spaces for Creative Work
- Die Modellierung des Menschen aus Sicht der Softwareentwicklung
- Digitalisierung und die Gestaltung von Lehr-/Lernräumen
- Dynamic Scene Representations and Autonomous Robotics
- ELSI-Scrum als integrierte ELSI-by-Design-Entwicklungsmethode für Technologieprojekte
- Embodied Neural Dynamics
- Entwicklung einer digitalen Medien-App
- Finding and Implementing Patterns for Creative Spaces
- Grounding Word Learning in Space and Time
- Hochschuldidaktische Beratung zur Begleitung von SoTL- und DBR-Prozessen
- Hybride Lernräume für Innovationsprozesse
- Impact of Location-based Games on Phone Usage and Movement
- Inklusive Entwicklung von Methoden und Technologien für digitale Hilfen zur Alltagsbewältigung in der Behinderten- und Erziehungshilfe
- Intelligent Notification and Attention Management on Mobile Devices
- Klein, aber fein
- Lean EAM
- Onwards to Innovation
- Patterns for Hybrid Pedagogy
- Patterns for a Hybrid Campus
- Preface
- Social Media Strategies for Seamless Learning
- Subtlety is Key — Towards an Analogue Utopia
- Tactifloor
- The Design of Fitness Apps
- UbiTtention 2017
- Vorwort
- zoOHPraxiscope – experimentelle Animationen mit dem Tageslichtprojektor
Projektleitung aus dieser Einrichtung
- FrameworK for Contextual EmotIonal Media NarratiOn allowing Dynamic Reactions; Böhmer Matthias; EFRE/JTF-Programms NRW 2021-2027
- Dezentrale Wasserstoffbereitstellung mit der FHT-Technologie für das Oberbergische Land; Kohls Christian; Hans Hermann Voss Stiftung
- Partizipative Entwicklung von Maßnahmen zum Abbau von Genderstereotypen und zur Entwicklung von Selbstwirksamkeit für eine geschlechtergerechte Informatik; Kohls Christian; Bundesministerium für Bildung und Forschung
- Verbundenheit zu guten Freunden über Distanz mittels physisch-digitaler Interaktions- und Kommunikationsräume erhalten; Bente Stefan und Böhmer Matthias und Kohls Christian und Lindt Irma; Bundesministerium für Bildung und Forschung
- MINT-Qualitätsoffensive; Faubel Christian; Körber-Stiftung
- Schmelzschneidsystem für CNC-Workshops an Schulen; Kohls Christian; Hans Hermann Voss Stiftung
- Entwicklung von Escape Boxen, zugehörigen Erweiterungen und Workshops zur Förderung von medienpädagogischen Präventionsthemen; Faubel Christian; Bundesministerium für Wirtschaft und Klimaschutz