Prof. Dr. Anja Richert
- LLM-gestützter Chatbot zur flächendeckenden Unterstützung chronischer Erkrankungen; Richert Anja; EFRE/JTF-Programms NRW 2021-2027
- KI-basierte AR-Anleitungen; Richert Anja; Bundesministerium für Arbeit und Soziales
- Sozioempathische Künstliche Intelligenz basierte Dialoge; Richert Anja; Bundesministerium für Bildung und Forschung
- Hybride Interaktive Avatare für Post-COVID Betroffene; Richert Anja; Bundesministerium für Bildung und Forschung
- Meine Energiewende - Steigerung der Bekanntheit und Akzeptanz von Technologien für die Umsetzung der Energiewende durch innovative Kommunikationsformen; Richert Anja; Bundesministerium für Wirtschaft und Energie
- Mittelstand-Digital Zentrum Rheinland; Richert Anja; Bundesministerium für Wirtschaft und Klimaschutz
- Kamerabasierte Qualitätsbewertung beim Kunststoff-Spritzguss mit Hilfe von ML-Strategien (Schwerpunkt: Datenwissenschaft, Informationstechnologien, Industrie 4.0); Richert Anja; Bundesministerium für Bildung und Forschung
- Generationstransfer Robotik; Richert Anja; Bundesministerium für Bildung und Forschung
Projektmitglied
- Co-Kreation in der Region – Systemisch und innovativ Transfer entwickeln; Becker Klaus; Bundesministerium für Bildung und Forschung
- Reaktion Auf Cybersicherheitsvorfälle und Datenverlust; Varney Valérie; Bundesministerium für Wirtschaft und Klimaschutz
- Berufliche Lehre - interaktiv, praxisorientiert, dreidimensional; Varney Valérie; Bundesministerium für Wirtschaft und Klimaschutz
- TH Köln - Künstliche Intelligenz^plus (Anteil TBB / AR); Bartz-Beielstein Thomas; Bundesministerium für Bildung und Forschung
- Multimodales Immersives Lernen mit künstlicher Intelligenz für psychomotorische Fähigkeiten; Klemke Roland; Bundesministerium für Bildung und Forschung
- Redundant or Minimal? A Comparative Study of Augmented Reality Visualization Concepts for Manual Assembly
- Are We Generalizing from the Exception? An In-the-Wild Study on Group-Sensitive Conversation Design in Human-Agent Interactions
- Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies
- Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies: An Architecture Using Generative Methods and Motion Capture
- Likable or Intelligent? Comparing Social Robots and Virtual Agents for Long-Term Health Monitoring
- Predicting User Satisfaction in a Public Space HRI-Scenario
- Von digitalen Assistenten zu vertrauensvollen Partnern: Wie Künstliche Intelligenz Studierende im akademischen Mentoring qualitätsorientiert unterstützen kann
- When to Say "Hi" - Learn to Open a Conversation with an in-the-Wild Dataset
- "Repeat After Me" - Exploring Robot-Assisted Speech Training for Varied Aphasia Severities
- Aging with Agency
- AI-based Chatbot Coaching for Interdisciplinary Project Teams: The Acceptance of AI-based in Comparison to Rule-based Chatbot Coaching
- Beyond Binary Dialogues: Research and Development of a Linguistically Nuanced Conversation Design for Social Robots in Group-Robot Interactions
- Connecting the Dots: Advancing the Understanding of Group-Robot Interactions in Public Spaces Through Ego Network Analysis
- Egocentric Robots in a Human-Centric World? Exploring Group-Robot-Interaction in Public Spaces
- Evaluation of Social Robots with Social Signals in Public Spaces
- MIA – Development and Acceptance of an AI-Based Chatbot for Study Orientation
- Relationship Building in Human-Machine Interaction
- To Be or Not to (Physically) Be? A Study on Preferences in Embodied Socially Interactive Agents for Health Monitoring of Older Adults
- Acceptance and User Needs of Coaching Chatbots: An Empirical Analysis of a StudiCoachBot’s Conversation Histories
- A Companion for Aphasia Training
- Exploring Beyond the Exhibits
- Exploring the Influencing Factors on User Experience in Robot-Assisted Health Monitoring Systems Combining Subjective and Objective Health Data
- Forecasting Vital Signs in Human–Robot Collaboration Using Sequence-to-Sequence Models with Bidirectional LSTM: A Comparative Analysis of Uni- and Multi-Variate Approaches
- GeneRobot: How Participatory Development of Social Robots for Assisted Living Brings Generations Together
- Investigating the Impact of a Chatbot's Disclosure Behavior on Rapport Building in Student Coaching
- Mitini Greenhouses Nepal
- No One is an Island - Investigating the Need for Social Robots (and Researchers) to Handle Multi-Party Interactions in Public Spaces
- AI-Based Coaching
- An Architecture for Social Robot-assisted Subjective and Objective Health Monitoring
- Developing an AI-based Coaching Chatbot
- Engineering Future Skills
- Investigating Gender-Stereotyped Interactions with Virtual Agents in Public Spaces
- Preface
- Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for Dyadic Teams
- Robot Control Using Model-Based Reinforcement Learning With Inverse Kinematics
- “Clicking vs. Writing”
- “I Am Scared of Viruses, Too”
- Accompanying Reflection Processes by an AI-Based StudiCoachBot
- Concept of an Intuitive Human-Robot-Collaboration via Motion Tracking and Augmented Reality
- Digital Engineering: Competence Acquisition and Program Development as an Open Co-Creation Process
- Integrating Technological Innovations in the Field of Renewable Energies into an Experimental, Digital Teching Environment
- Multi-Modal Emotion Recognition for User Adaptation in Social Robots
- StudiCoachBot an der TH Köln - Reflexionsprozesse KI-basiert begleiten
- Using the Android Emulator for the Pepper Robot for Project Work
- Vignette
- WIP: Development of a Design Framework for the Provision of Multimodal Content in an AR-based Training System for the Acquisition of Psychomotor Skills
- AI Coaching: Effectiveness Factors of the Working Alliance in the Coaching Process between Coachbot and Human Coachee – An Explorative Study
- Promoting Autonomy in Care
- Towards Intelligent Pick and Place Assembly of Individualized Products Using Reinforcement Learning
- Transfer of Game Development Knowledge into the Design of a Mixed Reality Game for Engineering Education
- A Nursing Robot for Social Interactions and Health Assessment
- Education 4.0
- Mixed Reality Games in Engineering Education
- Anthropomorphism in Social Robotics
- How ARe your Seminars?!
Als Herausgeber*in
Publikationsliste
Publikationsliste (CSV)
Publikationsliste (PDF) im "American Psychological Association 6th edition (DOI)"-Zitierstil
Publikationsliste (PDF) im "Anglia Ruskin University - Harvard"-Zitierstil
Publikationsliste (PDF) im "Gesellschaft für Bildung und Forschung in Europa - Harvard"-Zitierstil
Download
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JSON-LD-Format
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- LLM-gestützter Chatbot zur flächendeckenden Unterstützung chronischer Erkrankungen; Richert Anja; EFRE/JTF-Programms NRW 2021-2027
- KI-basierte AR-Anleitungen; Richert Anja; Bundesministerium für Arbeit und Soziales
- Sozioempathische Künstliche Intelligenz basierte Dialoge; Richert Anja; Bundesministerium für Bildung und Forschung
- Hybride Interaktive Avatare für Post-COVID Betroffene; Richert Anja; Bundesministerium für Bildung und Forschung
- Meine Energiewende - Steigerung der Bekanntheit und Akzeptanz von Technologien für die Umsetzung der Energiewende durch innovative Kommunikationsformen; Richert Anja; Bundesministerium für Wirtschaft und Energie
- Mittelstand-Digital Zentrum Rheinland; Richert Anja; Bundesministerium für Wirtschaft und Klimaschutz
- Kamerabasierte Qualitätsbewertung beim Kunststoff-Spritzguss mit Hilfe von ML-Strategien (Schwerpunkt: Datenwissenschaft, Informationstechnologien, Industrie 4.0); Richert Anja; Bundesministerium für Bildung und Forschung
- Generationstransfer Robotik; Richert Anja; Bundesministerium für Bildung und Forschung
Projektmitglied
- Co-Kreation in der Region – Systemisch und innovativ Transfer entwickeln; Becker Klaus; Bundesministerium für Bildung und Forschung
- Reaktion Auf Cybersicherheitsvorfälle und Datenverlust; Varney Valérie; Bundesministerium für Wirtschaft und Klimaschutz
- Berufliche Lehre - interaktiv, praxisorientiert, dreidimensional; Varney Valérie; Bundesministerium für Wirtschaft und Klimaschutz
- TH Köln - Künstliche Intelligenz^plus (Anteil TBB / AR); Bartz-Beielstein Thomas; Bundesministerium für Bildung und Forschung
- Multimodales Immersives Lernen mit künstlicher Intelligenz für psychomotorische Fähigkeiten; Klemke Roland; Bundesministerium für Bildung und Forschung
- Redundant or Minimal? A Comparative Study of Augmented Reality Visualization Concepts for Manual Assembly
- Are We Generalizing from the Exception? An In-the-Wild Study on Group-Sensitive Conversation Design in Human-Agent Interactions
- Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies
- Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies: An Architecture Using Generative Methods and Motion Capture
- Likable or Intelligent? Comparing Social Robots and Virtual Agents for Long-Term Health Monitoring
- Predicting User Satisfaction in a Public Space HRI-Scenario
- Von digitalen Assistenten zu vertrauensvollen Partnern: Wie Künstliche Intelligenz Studierende im akademischen Mentoring qualitätsorientiert unterstützen kann
- When to Say "Hi" - Learn to Open a Conversation with an in-the-Wild Dataset
- "Repeat After Me" - Exploring Robot-Assisted Speech Training for Varied Aphasia Severities
- Aging with Agency
- AI-based Chatbot Coaching for Interdisciplinary Project Teams: The Acceptance of AI-based in Comparison to Rule-based Chatbot Coaching
- Beyond Binary Dialogues: Research and Development of a Linguistically Nuanced Conversation Design for Social Robots in Group-Robot Interactions
- Connecting the Dots: Advancing the Understanding of Group-Robot Interactions in Public Spaces Through Ego Network Analysis
- Egocentric Robots in a Human-Centric World? Exploring Group-Robot-Interaction in Public Spaces
- Evaluation of Social Robots with Social Signals in Public Spaces
- MIA – Development and Acceptance of an AI-Based Chatbot for Study Orientation
- Relationship Building in Human-Machine Interaction
- To Be or Not to (Physically) Be? A Study on Preferences in Embodied Socially Interactive Agents for Health Monitoring of Older Adults
- Acceptance and User Needs of Coaching Chatbots: An Empirical Analysis of a StudiCoachBot’s Conversation Histories
- A Companion for Aphasia Training
- Exploring Beyond the Exhibits
- Exploring the Influencing Factors on User Experience in Robot-Assisted Health Monitoring Systems Combining Subjective and Objective Health Data
- Forecasting Vital Signs in Human–Robot Collaboration Using Sequence-to-Sequence Models with Bidirectional LSTM: A Comparative Analysis of Uni- and Multi-Variate Approaches
- GeneRobot: How Participatory Development of Social Robots for Assisted Living Brings Generations Together
- Investigating the Impact of a Chatbot's Disclosure Behavior on Rapport Building in Student Coaching
- Mitini Greenhouses Nepal
- No One is an Island - Investigating the Need for Social Robots (and Researchers) to Handle Multi-Party Interactions in Public Spaces
- AI-Based Coaching
- An Architecture for Social Robot-assisted Subjective and Objective Health Monitoring
- Developing an AI-based Coaching Chatbot
- Engineering Future Skills
- Investigating Gender-Stereotyped Interactions with Virtual Agents in Public Spaces
- Preface
- Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for Dyadic Teams
- Robot Control Using Model-Based Reinforcement Learning With Inverse Kinematics
- “Clicking vs. Writing”
- “I Am Scared of Viruses, Too”
- Accompanying Reflection Processes by an AI-Based StudiCoachBot
- Concept of an Intuitive Human-Robot-Collaboration via Motion Tracking and Augmented Reality
- Digital Engineering: Competence Acquisition and Program Development as an Open Co-Creation Process
- Integrating Technological Innovations in the Field of Renewable Energies into an Experimental, Digital Teching Environment
- Multi-Modal Emotion Recognition for User Adaptation in Social Robots
- StudiCoachBot an der TH Köln - Reflexionsprozesse KI-basiert begleiten
- Using the Android Emulator for the Pepper Robot for Project Work
- Vignette
- WIP: Development of a Design Framework for the Provision of Multimodal Content in an AR-based Training System for the Acquisition of Psychomotor Skills
- AI Coaching: Effectiveness Factors of the Working Alliance in the Coaching Process between Coachbot and Human Coachee – An Explorative Study
- Promoting Autonomy in Care
- Towards Intelligent Pick and Place Assembly of Individualized Products Using Reinforcement Learning
- Transfer of Game Development Knowledge into the Design of a Mixed Reality Game for Engineering Education
- A Nursing Robot for Social Interactions and Health Assessment
- Education 4.0
- Mixed Reality Games in Engineering Education
- Anthropomorphism in Social Robotics
- How ARe your Seminars?!
Publikationsliste
Publikationsliste (CSV)
Publikationsliste (PDF) im "American Psychological Association 6th edition (DOI)"-Zitierstil
Publikationsliste (PDF) im "Anglia Ruskin University - Harvard"-Zitierstil
Publikationsliste (PDF) im "Gesellschaft für Bildung und Forschung in Europa - Harvard"-Zitierstil
Download
RDF/XML-Format
JSON-LD-Format
Turtle-Format
N3-Format