Prof. Dr.-Ing. Arnulph Fuhrmann
- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing Das Projekt wurde unter dem Vorhaben 8103 (H2020) angelegt, weil es zu dem Zeitpunkt kein eigenes Vorhaben für die Richtlinie Horizon Europe gab. Das Vorhaben 8108 (HEU) wurde erst am 31.03.2026 angelegt.; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- DimSplat
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Deep Neural Labeling
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- Towards Automated Sign Language Production
- Virtual Reality Learning Environment with Haptic Gloves
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- AVASAG
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Performance of Augmented Reality Remote Rendering via Mobile Network
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- IslandViz
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Directional Occlusion via Multi-Irradiance Mapping
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Real-time Tone Mapping
- SIAMC
- SVEn - Shared Virtual Environment
Publikationsliste
Publikationsliste (CSV)
Publikationsliste (PDF) im "American Psychological Association 6th edition (DOI)"-Zitierstil
Publikationsliste (PDF) im "Anglia Ruskin University - Harvard"-Zitierstil
Publikationsliste (PDF) im "Gesellschaft für Bildung und Forschung in Europa - Harvard"-Zitierstil
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- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing Das Projekt wurde unter dem Vorhaben 8103 (H2020) angelegt, weil es zu dem Zeitpunkt kein eigenes Vorhaben für die Richtlinie Horizon Europe gab. Das Vorhaben 8108 (HEU) wurde erst am 31.03.2026 angelegt.; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- DimSplat
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Deep Neural Labeling
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- Towards Automated Sign Language Production
- Virtual Reality Learning Environment with Haptic Gloves
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- AVASAG
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Performance of Augmented Reality Remote Rendering via Mobile Network
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- IslandViz
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Directional Occlusion via Multi-Irradiance Mapping
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Real-time Tone Mapping
- SIAMC
- SVEn - Shared Virtual Environment
Publikationsliste
Publikationsliste (CSV)
Publikationsliste (PDF) im "American Psychological Association 6th edition (DOI)"-Zitierstil
Publikationsliste (PDF) im "Anglia Ruskin University - Harvard"-Zitierstil
Publikationsliste (PDF) im "Gesellschaft für Bildung und Forschung in Europa - Harvard"-Zitierstil
Download
RDF/XML-Format
JSON-LD-Format
Turtle-Format
N3-Format