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Institut für Medien- und Phototechnik
- Multi-Target Multi-Camera Tracking and Re-Identification from Detection to Tracking in Real-Time Scenarios
- A Time Rewind System for Multiplayer Games
- A WiFi-Based Method for Recognizing Fine-Grained Multiple-Subject Human Activities
- Adaptive Interaction Support in Ambient-Aware Environments Based on Quality of Context Information
- An Empirical Approach to Modeling User-System Interaction Conflicts in Smart Homes
- An Immersive Multi-User Virtual Reality for Emergency Simulation Training
- An Intelligent Cloud-Based Data Processing Broker for Mobile E-Health Multimedia Applications
- An RFID-Based Position and Orientation Measurement System for Mobile Objects in Intelligent Environments
- Bandwidth On-demand for Multimedia Big Data Transfer across Geo-Distributed Cloud Data Centers
- Child-home Interaction: Design and Usability Evaluation of a Game-based End-user Development for Children
- Design and Implementation of a System for Body Posture Recognition
- Device-Free Human Activity Recognition: A Systematic Literature Review
- Equipment Location in Hospitals Using RFID-Based Positioning System
- Evaluating Cutout Rendering Techniques for Pass-Through Embodiment Using a Real-Mirror Metaphor
- Human Interaction with IoT-based Smart Environments
- Improving Accuracy and Robustness in HF-RFID-Based Indoor Positioning with Kalman Filtering and Tukey Smoothing
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- MultiCam: On-the-fly Multi-Camera Pose Estimation Using Spatiotemporal Overlaps of Known Objects
- Multimedia-supported Virtual Experiment for Online User–system Trust Studies
- Perceived Stress, Individual Psychological Resources, and Social Resources Among Computer Science Students During the COVID-19 Pandemic
- Shared Pooled Mobility
- Smart Meters Big Data: Game Theoretic Model for Fair Data Sharing in Deregulated Smart Grids
- The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces
- The Effects of Interaction Conflicts, Levels of Automation, and Frequency of Automation on Human Automation Trust and Acceptance
- Towards Collaborative Group Activity Recognition Using Mobile Devices
- Towards Interacting with Smarter Systems
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- A Meta User Interface for Understandable and Predictable Interaction in AAL
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
- AVASAG
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- An Intelligent Agent-Based Model for Future Personal Information Markets
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- Comparison of the Usability of a Car Infotainment System in a Mixed Reality Environment and in a Real Car
- Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics
- DEEP-SEED: From Scratch to Ensemble -- A Deep Learning Approach to Seedling Classification
- Deep Neural Labeling
- Design and Realization of Three Different PV-Systems for Educational Purposes in Bolivia
- DimSplat
- Directional Occlusion via Multi-Irradiance Mapping
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- EPICSAVE Lifesaving Decisions
- Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
- Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit
- Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues
- Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality
- Intensifying Stress Perception Using Visual Effects in VR Games
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- IslandViz
- Jumphair
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Measurement and Analysis of the Point Spread Function with Regard to Straylight Correction
- Performance of Augmented Reality Remote Rendering via Mobile Network
- Privacy Tradeoffs in eCommerce: Agent-Based Delegation for Payoff Maximization
- Real-time Tone Mapping
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- SIAMC
- SVEn - Shared Virtual Environment
- Simulating Illness
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Towards Automated Sign Language Production
- Untersuchung zur Abhängigkeit von Lokalisationsschärfe und Wiedergabeordnung bei Higher Order Ambisonics Lautsprecherwiedergabesystemen mittels Head-Tracking in VR
- ViTAWiN
- ViTAWiN
- Virtual Reality Learning Environment with Haptic Gloves
- Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments
- Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
- Einführung in die Computeranimation
- Europe for All: Rethinking International Volunteering
- Diskursfeld Migration im hochschulischen Bildungskontext
- Diversitätsorientiert lehren mit einer Open Source- Lösung für Medientranskripte (astAV)
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- Selbstmanagement in der Studieneingangsphase
- Selbstmanagement stärken
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
Projektleitung aus dieser Einrichtung
- Multimodale KI zur verlaufsbasierten Therapieentscheidung bei diabetischer Retinopathie; Salmen Jan; Bundesministerium für Forschung, Technologie und Raumfahrt
- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- A new, imaging-based method for monitoring benthic zones in freshwater and saltwater at large spatial scales; Fischer Gregor; Bundesministerium für Bildung und Forschung
- Multi-Target Multi-Camera Tracking and Re-Identification from Detection to Tracking in Real-Time Scenarios
- A Time Rewind System for Multiplayer Games
- A WiFi-Based Method for Recognizing Fine-Grained Multiple-Subject Human Activities
- Adaptive Interaction Support in Ambient-Aware Environments Based on Quality of Context Information
- An Empirical Approach to Modeling User-System Interaction Conflicts in Smart Homes
- An Immersive Multi-User Virtual Reality for Emergency Simulation Training
- An Intelligent Cloud-Based Data Processing Broker for Mobile E-Health Multimedia Applications
- An RFID-Based Position and Orientation Measurement System for Mobile Objects in Intelligent Environments
- Bandwidth On-demand for Multimedia Big Data Transfer across Geo-Distributed Cloud Data Centers
- Child-home Interaction: Design and Usability Evaluation of a Game-based End-user Development for Children
- Design and Implementation of a System for Body Posture Recognition
- Device-Free Human Activity Recognition: A Systematic Literature Review
- Equipment Location in Hospitals Using RFID-Based Positioning System
- Evaluating Cutout Rendering Techniques for Pass-Through Embodiment Using a Real-Mirror Metaphor
- Human Interaction with IoT-based Smart Environments
- Improving Accuracy and Robustness in HF-RFID-Based Indoor Positioning with Kalman Filtering and Tukey Smoothing
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- MultiCam: On-the-fly Multi-Camera Pose Estimation Using Spatiotemporal Overlaps of Known Objects
- Multimedia-supported Virtual Experiment for Online User–system Trust Studies
- Perceived Stress, Individual Psychological Resources, and Social Resources Among Computer Science Students During the COVID-19 Pandemic
- Shared Pooled Mobility
- Smart Meters Big Data: Game Theoretic Model for Fair Data Sharing in Deregulated Smart Grids
- The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces
- The Effects of Interaction Conflicts, Levels of Automation, and Frequency of Automation on Human Automation Trust and Acceptance
- Towards Collaborative Group Activity Recognition Using Mobile Devices
- Towards Interacting with Smarter Systems
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- A Meta User Interface for Understandable and Predictable Interaction in AAL
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
- AVASAG
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- An Intelligent Agent-Based Model for Future Personal Information Markets
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- Comparison of the Usability of a Car Infotainment System in a Mixed Reality Environment and in a Real Car
- Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics
- DEEP-SEED: From Scratch to Ensemble -- A Deep Learning Approach to Seedling Classification
- Deep Neural Labeling
- Design and Realization of Three Different PV-Systems for Educational Purposes in Bolivia
- DimSplat
- Directional Occlusion via Multi-Irradiance Mapping
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- EPICSAVE Lifesaving Decisions
- Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
- Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit
- Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues
- Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality
- Intensifying Stress Perception Using Visual Effects in VR Games
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- IslandViz
- Jumphair
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Measurement and Analysis of the Point Spread Function with Regard to Straylight Correction
- Performance of Augmented Reality Remote Rendering via Mobile Network
- Privacy Tradeoffs in eCommerce: Agent-Based Delegation for Payoff Maximization
- Real-time Tone Mapping
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- SIAMC
- SVEn - Shared Virtual Environment
- Simulating Illness
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Towards Automated Sign Language Production
- Untersuchung zur Abhängigkeit von Lokalisationsschärfe und Wiedergabeordnung bei Higher Order Ambisonics Lautsprecherwiedergabesystemen mittels Head-Tracking in VR
- ViTAWiN
- ViTAWiN
- Virtual Reality Learning Environment with Haptic Gloves
- Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments
- Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
- Einführung in die Computeranimation
- Europe for All: Rethinking International Volunteering
- Diskursfeld Migration im hochschulischen Bildungskontext
- Diversitätsorientiert lehren mit einer Open Source- Lösung für Medientranskripte (astAV)
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- Selbstmanagement in der Studieneingangsphase
- Selbstmanagement stärken
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
Projektleitung aus dieser Einrichtung
- Multimodale KI zur verlaufsbasierten Therapieentscheidung bei diabetischer Retinopathie; Salmen Jan; Bundesministerium für Forschung, Technologie und Raumfahrt
- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- A new, imaging-based method for monitoring benthic zones in freshwater and saltwater at large spatial scales; Fischer Gregor; Bundesministerium für Bildung und Forschung