Prof. Dr.-Ing. Arnulph Fuhrmann
- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- DimSplat
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Deep Neural Labeling
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- Towards Automated Sign Language Production
- Virtual Reality Learning Environment with Haptic Gloves
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- AVASAG
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Performance of Augmented Reality Remote Rendering via Mobile Network
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- IslandViz
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Directional Occlusion via Multi-Irradiance Mapping
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Real-time Tone Mapping
- SIAMC
- SVEn - Shared Virtual Environment
Publikationsliste
Publikationsliste (CSV)
Publikationsliste (PDF) im "American Psychological Association 6th edition (DOI)"-Zitierstil
Publikationsliste (PDF) im "Anglia Ruskin University - Harvard"-Zitierstil
Publikationsliste (PDF) im "Gesellschaft für Bildung und Forschung in Europa - Harvard"-Zitierstil
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- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- DimSplat
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Deep Neural Labeling
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- Towards Automated Sign Language Production
- Virtual Reality Learning Environment with Haptic Gloves
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- AVASAG
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Performance of Augmented Reality Remote Rendering via Mobile Network
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- IslandViz
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Directional Occlusion via Multi-Irradiance Mapping
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Real-time Tone Mapping
- SIAMC
- SVEn - Shared Virtual Environment
Publikationsliste
Publikationsliste (CSV)
Publikationsliste (PDF) im "American Psychological Association 6th edition (DOI)"-Zitierstil
Publikationsliste (PDF) im "Anglia Ruskin University - Harvard"-Zitierstil
Publikationsliste (PDF) im "Gesellschaft für Bildung und Forschung in Europa - Harvard"-Zitierstil
Download
RDF/XML-Format
JSON-LD-Format
Turtle-Format
N3-Format