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Institut für Medien- und Phototechnik
- Multi-Target Multi-Camera Tracking and Re-Identification from Detection to Tracking in Real-Time Scenarios
- A Time Rewind System for Multiplayer Games
- A WiFi-Based Method for Recognizing Fine-Grained Multiple-Subject Human Activities
- Adaptive Interaction Support in Ambient-Aware Environments Based on Quality of Context Information
- An Empirical Approach to Modeling User-System Interaction Conflicts in Smart Homes
- An Immersive Multi-User Virtual Reality for Emergency Simulation Training
- An Intelligent Cloud-Based Data Processing Broker for Mobile E-Health Multimedia Applications
- An RFID-Based Position and Orientation Measurement System for Mobile Objects in Intelligent Environments
- Bandwidth On-demand for Multimedia Big Data Transfer across Geo-Distributed Cloud Data Centers
- Child-home Interaction: Design and Usability Evaluation of a Game-based End-user Development for Children
- Design and Implementation of a System for Body Posture Recognition
- Device-Free Human Activity Recognition: A Systematic Literature Review
- Equipment Location in Hospitals Using RFID-Based Positioning System
- Human Interaction with IoT-based Smart Environments
- Improving Accuracy and Robustness in HF-RFID-Based Indoor Positioning with Kalman Filtering and Tukey Smoothing
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- Multimedia-supported Virtual Experiment for Online User–system Trust Studies
- Perceived Stress, Individual Psychological Resources, and Social Resources Among Computer Science Students During the COVID-19 Pandemic
- Shared Pooled Mobility
- Smart Meters Big Data: Game Theoretic Model for Fair Data Sharing in Deregulated Smart Grids
- The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces
- The Effects of Interaction Conflicts, Levels of Automation, and Frequency of Automation on Human Automation Trust and Acceptance
- Towards Collaborative Group Activity Recognition Using Mobile Devices
- Towards Interacting with Smarter Systems
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- A Meta User Interface for Understandable and Predictable Interaction in AAL
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
- AVASAG
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- Comparison of the Usability of a Car Infotainment System in a Mixed Reality Environment and in a Real Car
- Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics
- DEEP-SEED: From Scratch to Ensemble -- A Deep Learning Approach to Seedling Classification
- Deep Neural Labeling
- Design and Realization of Three Different PV-Systems for Educational Purposes in Bolivia
- DimSplat
- Directional Occlusion via Multi-Irradiance Mapping
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- EPICSAVE Lifesaving Decisions
- Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
- Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit
- Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues
- Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality
- Intensifying Stress Perception Using Visual Effects in VR Games
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- IslandViz
- Jumphair
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Measurement and Analysis of the Point Spread Function with Regard to Straylight Correction
- Performance of Augmented Reality Remote Rendering via Mobile Network
- Privacy Tradeoffs in eCommerce: Agent-Based Delegation for Payoff Maximization
- Real-time Tone Mapping
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- SIAMC
- SVEn - Shared Virtual Environment
- Simulating Illness
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Towards Automated Sign Language Production
- Untersuchung zur Abhängigkeit von Lokalisationsschärfe und Wiedergabeordnung bei Higher Order Ambisonics Lautsprecherwiedergabesystemen mittels Head-Tracking in VR
- ViTAWiN
- ViTAWiN
- Virtual Reality Learning Environment with Haptic Gloves
- Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments
- Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
- Einführung in die Computeranimation
- Europe for All: Rethinking International Volunteering
- Diskursfeld Migration im hochschulischen Bildungskontext
- Diversitätsorientiert lehren mit einer Open Source- Lösung für Medientranskripte (astAV)
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- Selbstmanagement in der Studieneingangsphase
- Selbstmanagement stärken
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
Projektleitung aus dieser Einrichtung
- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing Das Projekt wurde unter dem Vorhaben 8103 (H2020) angelegt, weil es zu dem Zeitpunkt kein eigenes Vorhaben für die Richtlinie Horizon Europe gab. Das Vorhaben 8108 (HEU) wurde erst am 31.03.2026 angelegt.; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- A new, imaging-based method for monitoring benthic zones in freshwater and saltwater at large spatial scales; Fischer Gregor; Bundesministerium für Bildung und Forschung
- Multi-Target Multi-Camera Tracking and Re-Identification from Detection to Tracking in Real-Time Scenarios
- A Time Rewind System for Multiplayer Games
- A WiFi-Based Method for Recognizing Fine-Grained Multiple-Subject Human Activities
- Adaptive Interaction Support in Ambient-Aware Environments Based on Quality of Context Information
- An Empirical Approach to Modeling User-System Interaction Conflicts in Smart Homes
- An Immersive Multi-User Virtual Reality for Emergency Simulation Training
- An Intelligent Cloud-Based Data Processing Broker for Mobile E-Health Multimedia Applications
- An RFID-Based Position and Orientation Measurement System for Mobile Objects in Intelligent Environments
- Bandwidth On-demand for Multimedia Big Data Transfer across Geo-Distributed Cloud Data Centers
- Child-home Interaction: Design and Usability Evaluation of a Game-based End-user Development for Children
- Design and Implementation of a System for Body Posture Recognition
- Device-Free Human Activity Recognition: A Systematic Literature Review
- Equipment Location in Hospitals Using RFID-Based Positioning System
- Human Interaction with IoT-based Smart Environments
- Improving Accuracy and Robustness in HF-RFID-Based Indoor Positioning with Kalman Filtering and Tukey Smoothing
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
- Investigation and Simulation of Diffraction on Rough Surfaces
- Multimedia-supported Virtual Experiment for Online User–system Trust Studies
- Perceived Stress, Individual Psychological Resources, and Social Resources Among Computer Science Students During the COVID-19 Pandemic
- Shared Pooled Mobility
- Smart Meters Big Data: Game Theoretic Model for Fair Data Sharing in Deregulated Smart Grids
- The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces
- The Effects of Interaction Conflicts, Levels of Automation, and Frequency of Automation on Human Automation Trust and Acceptance
- Towards Collaborative Group Activity Recognition Using Mobile Devices
- Towards Interacting with Smarter Systems
- 3D Gaussian Splatting for Construction Sites
- 3D Gaussian Splatting for Construction Sites
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
- A Meta User Interface for Understandable and Predictable Interaction in AAL
- A Simplified Inverse Kinematic Approach for Embodied VR Applications
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
- A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
- A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
- AVASAG
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
- An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
- An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
- Avatar Realism and Social Interaction Quality in Virtual Reality
- Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
- Comparison of the Usability of a Car Infotainment System in a Mixed Reality Environment and in a Real Car
- Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics
- DEEP-SEED: From Scratch to Ensemble -- A Deep Learning Approach to Seedling Classification
- Deep Neural Labeling
- Design and Realization of Three Different PV-Systems for Educational Purposes in Bolivia
- DimSplat
- Directional Occlusion via Multi-Irradiance Mapping
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
- EPICSAVE Lifesaving Decisions
- Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
- Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit
- Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
- Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
- Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
- Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues
- Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality
- Intensifying Stress Perception Using Visual Effects in VR Games
- Intersection-Free Mesh Decimation for High Resolution Cloth Models
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
- Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
- IslandViz
- Jumphair
- Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
- Measurement and Analysis of the Point Spread Function with Regard to Straylight Correction
- Performance of Augmented Reality Remote Rendering via Mobile Network
- Privacy Tradeoffs in eCommerce: Agent-Based Delegation for Payoff Maximization
- Real-time Tone Mapping
- Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
- SIAMC
- SVEn - Shared Virtual Environment
- Simulating Illness
- Socially Immersive Avatar-Based Communication
- The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
- The Impact of Reflection Approximations on Visual Quality in Virtual Reality
- The Influence of Text Rotation, Font and Distance on Legibility in VR
- Towards Automated Sign Language Production
- Untersuchung zur Abhängigkeit von Lokalisationsschärfe und Wiedergabeordnung bei Higher Order Ambisonics Lautsprecherwiedergabesystemen mittels Head-Tracking in VR
- ViTAWiN
- ViTAWiN
- Virtual Reality Learning Environment with Haptic Gloves
- Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments
- Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
- Einführung in die Computeranimation
- Europe for All: Rethinking International Volunteering
- Diskursfeld Migration im hochschulischen Bildungskontext
- Diversitätsorientiert lehren mit einer Open Source- Lösung für Medientranskripte (astAV)
- Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
- Selbstmanagement in der Studieneingangsphase
- Selbstmanagement stärken
- The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
- The Influence of Different Audio Representations on Linear Visually Induced Self-motion
- Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
- Using MQTT for Platform Independent Remote Mixed Reality Collaboration
Projektleitung aus dieser Einrichtung
- KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen; Bartholdy Björn und Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation; Fuhrmann Arnulph; EFRE/JTF-Programms NRW 2021-2027
- Reconstruction and Rendering of Relightable Clothing for Animation; Fuhrmann Arnulph; World of VR GmbH
- Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing Das Projekt wurde unter dem Vorhaben 8103 (H2020) angelegt, weil es zu dem Zeitpunkt kein eigenes Vorhaben für die Richtlinie Horizon Europe gab. Das Vorhaben 8108 (HEU) wurde erst am 31.03.2026 angelegt.; Fuhrmann Arnulph und Zoller Christoph; Europäischen Kommission
- Augmented Reality Flipperautomat; Fuhrmann Arnulph; Bundesministerium für Wirtschaft und Klimaschutz
- Games Technology Network; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge; Fuhrmann Arnulph; Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen
- A new, imaging-based method for monitoring benthic zones in freshwater and saltwater at large spatial scales; Fischer Gregor; Bundesministerium für Bildung und Forschung