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RDF description of Cologne Institute for Digital Ecosystems - https://fis.th-koeln.de/vivo/individual/11000378
Roles, Tasks and Skills of the Enterprise Architect in the VUCA World
The Friend's Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over Distance
Rhythm Apparatus For the Overhead Projector: a Metaphorical Device
Patterns for Creative Thinking - Idea Generation
Cologne Institute for Digital Ecosystems - Böhmer, Matthias, Prof. Dr.-Ing.
Towards a Pattern Language for Creative Affordances
Probe Kits für partizipative User Research und Needs Assessments bei Jugendlichen in der Erziehungshilfe
Gute Online-Lehre - Praxistipps für den Einstieg
Extending the Interaction Space of Rotary Knobs by Multi-Touch-Based Grasp Recognition
Gute Lösungen finden und teilen mit Entwurfsmustern
Fakultät für Informatik und Ingenieurwissenschaften
Digitalisierung und die Gestaltung von Lehr-/Lernräumen
Scene Representation for Anthropomorphic Robots: A Dynamic Neural Field Approach
Collaboration Tools and Patterns for Creative Thinking
Lernräume unter Verwendung von generativen Sprachmodellen
Hybride Lernräume für Innovationsprozesse
The Counter-Change Model of Motion Perception: An Account Based on Dynamic Field Theory
Assessment-Driven Course Design - Fair Play Patterns
Learning to Recognize Objects on the Fly: A Neurally Based Dynamic Field Approach
Schmelzschneidsystem für CNC-Workshops an Schulen
Hybride Lernräume auf dem Campus der Zukunft
ZoOHPraxiscope: Turning the Overhead Projector into a Cinematographic Device
Cologne Institute for Digital Ecosystems - Schimmel, Frank, Prof. Dr.
Inklusive Entwicklung von Methoden und Technologien für digitale Hilfen zur Alltagsbewältigung in der Behinderten- und Erziehungshilfe
Dialogical Assessment Patterns for Learning from Others
A Neuro-dynamic Object Recognition Architecture Enhanced by Foveal Vision and a Gaze Control Mechanism
Patterns for ad-hoc Online Collaboration
Universal Design for Learning and Constructive Alignment
Die Modellierung des Menschen aus Sicht der Softwareentwicklung
Perception, Attitudes, and Experiences Regarding Mental Health Problems and Web Based Mental Health Information Amongst Young People with and without Migration Background in Germany
Cologne Institute for Digital Ecosystems - Deimel, Dominik
Fast Learning to Recognize Objects: Dynamic Fields in Label-feature Spaces
DangAR: Prototype of a Collaborative Augmented Reality System for Creating Danger Zones and Real-Time Collision Detection in Industrial Environments
Predicting Contextual Influences on App Usage from a Rational Model of Time Allocation
Making a Robotic Scene Representation Acessible to Feature and Label Queries
E 1.20: Fakultätsübergreifende Entwicklung eines Lehrkonzepts für Innovationsmanagement
A Neuro-dynamic Architecture for one Shot Learning of Objects that uses Both Bottom-up Recognition and Top-down Prediction
Towards Enhancing Spatial Awareness through Electrical Muscle Stimulation
Lehren und Lernen in hybriden Lernräumen - zur gezielten Verknüpfung von physischen und digitalen Lernumgebungen
Design Thinking for Sustainable Transformation: An Analysis Framework for Practitioners
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research
Thine — Approach for a Fault Tolerant Distributed Packet Manager Based on Hypercore Protocol
Digitalisierung der eigenen Lehre – warum warten, wenn’s schon geht?
Studie gamifizierter UX-Designs zum virtuellen Wasserverbrauch von Konsumprodukten
„War mal wieder online. Da ist das immer etwas schwieriger." Förderliche und hinderliche Aspekte bei der Aktivierung von Studierenden in einer Online-/ Offline-Vortragsreihe
Finding and Implementing Patterns for Creative Spaces
Social Media Strategies for Seamless Learning
Hybride Umgebungen nutzbringend gestalten
Subtlety is Key — Towards an Analogue Utopia
FoldAR: Using the Bended Screen of Foldable Smartphones for Depth Discrimination in Augmented Reality
Cologne Institute for Digital Ecosystems - Reuter, Marvin
Learning Objects on the Fly - Object Recognition for the Here and Now
Anthropomorphism as a Pervasive Design Concept for a Robotic Assistant
Designing Hybrid Spaces for Creative Work
Partizipative Entwicklung von Maßnahmen zum Abbau von Genderstereotypen und zur Entwicklung von Selbstwirksamkeit für eine geschlechtergerechte Informatik
Dezentrale Wasserstoffbereitstellung mit der FHT-Technologie für das Oberbergische Land
Data Science, Learning By Latent Structures, and Knowledge Discovery
Hybrid Learning Spaces for Design Thinking
Machine - Machine Communication without Hierarchies and Protocols
FrameworK for Contextual EmotIonal Media NarratiOn allowing Dynamic Reactions
Emergent Polyrhythmic Patterns with a Neuromorph Electronic Network
ShoulderTapper: Providing Directional Cues through Electrotactile Feedback for Target Acquisition in Pick-by-Light Systems
Patterns of Educational Spaces in a Digital World
Operationalizing Affordances in Hybrid Spaces
Transactions on Pattern Languages of Programming V
Intelligent Notification and Attention Management on Mobile Devices
What an AI-Embracing Software Engineering Curriculum Should Look Like
Divekit - Digitalisierung und Individualisierung als Schlüssel für eine moderne Softwaretechnik-Ausbildung
Hybrid Creative Spaces Pattern Workshop: A Report on Investigation of TACIT Themes and Design Requirements
Towards Improving Spatial Orientation using Electrical Muscle Stimulation as Tactile and Force Feedback
Wie sieht der hybride Campus der Zukunft aus? Transformation des Campus zu einem hybriden Lernraum
Storytelling in the Context of Education: A Pattern Language
Dynamic Neural Fields as Building Blocks for a Cortex-Inspired Architecture of Robotic Scene Representation
Cologne Institute for Digital Ecosystems - Faubel, Christian, Prof. Dr.-Ing.
Grounding Word Learning in Space and Time
Entwicklung von Escape Boxen, zugehörigen Erweiterungen und Workshops zur Förderung von medienpädagogischen Präventionsthemen
Assessment-Driven Course Design Foundational Patterns
MultiKnob - A Knob for Multiplexing Rotation Inputs by Multitouch-based Grasp Recognition
ZoOHPraxiscope, Re-inventing the Zoopraxiscope with an Overhead Projector
A Neural-Dynamic Architecture for Concurrent Estimation of Object Pose and Identity
Verbundenheit zu guten Freunden über Distanz mittels physisch-digitaler Interaktions- und Kommunikationsräume erhalten
Reference Models for the Standardization and Automation of Data Warehouse Architecture including SAP Solutions
CORA: An Anthropomorphic Robot Assistant for Human Environment
What Makes a Digital Human Twin More Than a Simulation? A Computational-ecological Stance
Blended Interaction in Innovation Spaces
Dynamic Scene Representations and Autonomous Robotics
Scenes and Tracking with Dynamic Neural Fields: How to Update a Robotic Scene Representation
Impact of Location-based Games on Phone Usage and Movement
ELSI-Scrum als integrierte ELSI-by-Design-Entwicklungsmethode für Technologieprojekte
The Dynamic Campus – Flexible Learning Spaces for Hybrid Education
Hochschuldidaktische Beratung zur Begleitung von SoTL- und DBR-Prozessen
Agiles Projektmanagement: Eine empirische Anforderungsanalyse zu den Scrum-Rollen "Product Owner" und "Scrum Master"
Evaluating the Applicability of Alexander’s Fundamental Properties to Non-Architecture Domains
Aktuelle Technologien und Entwicklungsmöglichkeiten des Edge Computing
Training to Deal with Otherness – Rehearsing & Maintaining Human-Machine Relations
A Conceptual Framework to Transform Coding Education in Times of Generative AI
Cologne Institute for Digital Ecosystems
Patterns for Cross-device Communication in a Blended Space for Innovation
zoOHPraxiscope – experimentelle Animationen mit dem Tageslichtprojektor
PalPalette: Sharing Photo-Extracted Color Palettes with a Pal for Ambient Communication