Kontinuant
Continuant
Organisation
Organization
Entität
Entity
Akteur
Agent
Unabhängiger Kontinuant
Independent Continuant
Organization unit
Organisationseinheit
RDF description of Cologne Game Lab - https://fis.th-koeln.de/vivo/individual/11000000
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021)
Design Principles for Affective Online Learning
Conceptualising Immersive Multimodal Environments for Psychomotor Skills Training
Use and Conservation of the Threatened Brazilian National Tree Paubrasilia echinata Lam.
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases
The Gameplay Loop Methodology as a Tool for Educational Game Design
Visual and Tactile Information Provision in Golf: Conceptualization of a Training Application Incorporating Wearable Devices and Extended Reality
Merging Gameplay and Learning in Educational Game Design
Mental Health | Atmospheres | Video Games
Interactive learning game for refugee and migrANT children's inclUsion and integRAtion
Make an IMPECT on the Dancefloor!: An Immersive Learning Environment for the Development of Dance Choreography Skills
"Dinge werden zu Daten - und Daten zu Dingen"
Informal Social-Emotional Learning in Gaming Affinity Spaces
Designing and Implementing Gamification: GaDeP, Gamifire, and Applied Case Studies
Games studieren - was, wie, wo? Staatliche Studienangebote im Bereich digitaler Spiele
KulturXpand - Design und Entwicklung einer Plattform zur Erstellung innovativer, interaktiver und inklusiver Kulturerfahrungen durch Endnutzer:innen
Digitale spielebasierte Risikoprävention für impulsive und sensationslüsterne Jugendliche – Mixed Methods Evaluationsergebnisse einer motivierenden Intervention
Enhancing Presentation Skills: Key Technical Features of Automated Feedback Systems
A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors
Barrierefreies Gaming in Wissenschaft, Praxis und Bildung
A Game Design Methodology for Generating a Psychological Profile of Players
Forschungskooperation mit NS-Dokumentationszentrum der Stadt Köln
Sustainable TRAnsiTion for Europe’s Game IndustriES
Quo Vadis German Game Studies? A Commentary.
Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for Dyadic Teams
Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education
Novices Make More Noise! The D&K Effect 2.0?
Innovative Solutions to Eliminate Domestic Abuse Das Projekt wurde unter dem Vorhaben 8103 (H2020) angelegt, weil es zu dem Zeitpunkt kein eigenes Vorhaben für die Richtlinie Horizon Europe gab. Das Vorhaben 8108 (HEU) wurde erst am 31.03.2026 angelegt.
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks
A Game to Promote Literacy and Psychosocial Well-being among Syrian Refugee Children
XR Golf Putt Trainer: User Opinions on an Innovative Real-Time Feedback Tool
Pedagogical Practices in a Gaming Affinity Space and the Motivating Sting of Elden Ring
Novices Make More Noise! But How Can We Listen to it?
IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process
KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen
Künstliche Intelligenz: Liebe Autoren, wer hat Angst vor Sydney?
Serious Games for Education and Training in the Humanitarian Sector: State of the Art
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
How Insights Into Entertainment Games Can Improve the Design of Educational Games on Complex Societal Problems
Wolfgang Menge: Authentizität und Autorschaft
Evaluating an Immersive Learning Toolkit for Training Psychomotor Skills in the Fields of Human-Robot Interaction and Dance
Design, Spiel, Metaversum: Zukünfte in der digitalen Kultur
Gameplay Definition: a Game Design Perspective
Players' Reflections on Digital Games as a Medium for Education: Results from a Qualitative Study
Luxembourg / America. A History Game about Migration
Schrift und Bild in transmedialen Erzählungen
I Don't Feel at Home in this Game Anymore
Feiern im Film; am Beispiel der Adaptationen von The Postman Always Rings Twice
Shaping and Evaluating a System for Affective Computing in Online Higher Education using a Participatory Design and the System Usability Scale
Building higher education resources for sustainable video game production, design and critical game studies
Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems
Pau-Brasil and String Instrument Bows Telecouple Nature, Art, and Heritage
The Spectated, the Social, the Beautiful and the Caring
Programmieren, was andere spielen sollen
Technology-Enhanced Learning in the Age of Technology that Learns
Remote Collaboration in Higher Game Development Education
Preparing multi-actor projects in a co-creative way
Remote Collaboration in Higher Game Development Education. Online Practices and Learning Processes of Students between Professional Routines and Psychosocial Challenges
Teaching Environmentally Conscious Game Design
Sense the Classroom: AI-Supported Synchronous Online Education for a Resilient New Normal
Materialgestütztes argumentierendes Schreiben mit digitalen Medien im sprachsensiblen Geographieunterricht: Entwicklung eines digitalen Adventurespiels zu einem Raumnutzungskonflikt in Köln
Mündige Entscheidungen in digitalen Spielen
Computational Thinking Education for Diversity and Inclusion
From Media History of Digital Games to Games in the Age of the Anthropocene
Game Designer als Akteure der politischen Bildung
Locked In Generative AI: The Impact of Large Language Models on Educational Freedom and Teacher Education
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement
Fellowships für junge Erwachsene zur Erprobung hybrider Produktionen im Raum zwischen 0 und 1 Projektantrag
Teaching and Learning Game Design with the Concept of Gameplay Loops
Personalized Game Design for Balance Rehabilitation in Multiple Sclerosis
Sense the Classroom: AI-supported Synchronous Online Education for a Resilient New Normal
Educational Robotics at Schools Online with Augmented Reality
Multimodal and Immersive Systems for Skills Development and Education
Gamification of Terror — Power Games as Liminal Spaces
VR Installation für das Höhlenerlebniszentrums im Höhlensystem Windloch im Mühlenberg Engelskirchen
Implementing Cloud-Based Feedback to Facilitate Scalable Psychomotor Skills Acquisition
Examining the Impact of Data Augmentation for Psychomotor Skills Training in Human-Robot Interaction
No end to the road: Fellowship für Neue Künste
Fandom, Algorithm, Prompting: Reconsidering Webcomics
Spreading Open and Inclusive Literacy and Soil Culture through Artistic Practices and Education Das Projekt wurde unter dem Vorhaben 8103 (H2020) angelegt, weil es zu dem Zeitpunkt kein eigenes Vorhaben für die Richtlinie Horizon Europe gab. Das Vorhaben 8108 (HEU) wurde erst am 31.03.2026 angelegt.
Universelle Erstellung von emotionalen und diversen Avataren durch generative KI
Nature Playing: On the Experience of Contemplating Technologically Mediated Nature within the Game World of Riders Republic
Virtual Reality for Vocational Education and Training
Im Spiegel der Spiele. Games in der digitalen Kultur
Die (Spiel-)Welt muss romantisiert werden! – Die Rezeption europäischer Romantik in Walking Simulator-Games
Teaching Interactive Storytelling and Game Design
Affective Computing in Online Higher Education: A Systematic Literature Review
Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment
How Digital Strategy and Management Games Can Facilitate the Practice of Dynamic Decision-Making
Multimodales Immersives Lernen mit künstlicher Intelligenz für psychomotorische Fähigkeiten
Design Recommendations for User-Centered Games for Multiple Sclerosis Balance Rehabilitation: An Evidence Review
Remote Enhanced Asymmetric Collaboration for Human-Robot Interaction
Immersive Training Environments for Psychomotor Skills Development
Material Infrastructures of Play : How the Games Industry Reimagines Itself in the Face of Climate Crisis