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RDF description of Institut für Medien- und Phototechnik - https://fis.th-koeln.de/vivo/individual/10000138
Child-home Interaction: Design and Usability Evaluation of a Game-based End-user Development for Children
Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics
A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
Privacy Tradeoffs in eCommerce: Agent-Based Delegation for Payoff Maximization
Selbstmanagement in der Studieneingangsphase
An Empirical Approach to Modeling User-System Interaction Conflicts in Smart Homes
Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
An Intelligent Cloud-Based Data Processing Broker for Mobile E-Health Multimedia Applications
Improving Accuracy and Robustness in HF-RFID-Based Indoor Positioning with Kalman Filtering and Tukey Smoothing
Equipment Location in Hospitals Using RFID-Based Positioning System
The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
A Simplified Inverse Kinematic Approach for Embodied VR Applications
The Effects of Interaction Conflicts, Levels of Automation, and Frequency of Automation on Human Automation Trust and Acceptance
Towards Predictive Virtual Prototyping: Color Calibration of Consumer VR HMDs
The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces
MultiCam: On-the-fly Multi-Camera Pose Estimation Using Spatiotemporal Overlaps of Known Objects
Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues
Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
Bandwidth On-demand for Multimedia Big Data Transfer across Geo-Distributed Cloud Data Centers
Autorenwerkzeug für Virtual Reality Trainingssimulationen von Osteosynthese mit haptischem Feedback und Gewebesimulation
Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge
Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
A Time Rewind System for Multiplayer Games
Untersuchung zur Abhängigkeit von Lokalisationsschärfe und Wiedergabeordnung bei Higher Order Ambisonics Lautsprecherwiedergabesystemen mittels Head-Tracking in VR
Directional Occlusion via Multi-Irradiance Mapping
Smart Meters Big Data: Game Theoretic Model for Fair Data Sharing in Deregulated Smart Grids
Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
The Influence of Text Rotation, Font and Distance on Legibility in VR
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
DEEP-SEED: From Scratch to Ensemble -- A Deep Learning Approach to Seedling Classification
A WiFi-Based Method for Recognizing Fine-Grained Multiple-Subject Human Activities
Virtual Reality Learning Environment with Haptic Gloves
Institut für Medien- und Phototechnik - Uckermann, Luca
The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
Socially Immersive Avatar-Based Communication
A new, imaging-based method for monitoring benthic zones in freshwater and saltwater at large spatial scales
Multimodale KI zur verlaufsbasierten Therapieentscheidung bei diabetischer Retinopathie
Design and Implementation of a System for Body Posture Recognition
Virtual Immersive Robot-Assisted Multimodal Learning in Manufacturing
An Evaluation of Smartphone-Based Interaction in AR for Constrained Object Manipulation
An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
Reconstruction and Rendering of Relightable Clothing for Animation
Device-Free Human Activity Recognition: A Systematic Literature Review
3D Gaussian Splatting for Construction Sites
A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
Measurement and Analysis of the Point Spread Function with Regard to Straylight Correction
Intensifying Stress Perception Using Visual Effects in VR Games
Perceived Stress, Individual Psychological Resources, and Social Resources Among Computer Science Students During the COVID-19 Pandemic
Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
Europe for All: Rethinking International Volunteering
Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality
Perceptual Comparison of Four Upscaling Algorithms for Low-Resolution Rendering for Head-mounted VR Displays
Evaluating Cutout Rendering Techniques for Pass-Through Embodiment Using a Real-Mirror Metaphor
Comparison of the Usability of a Car Infotainment System in a Mixed Reality Environment and in a Real Car
Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons
An Intelligent Agent-Based Model for Future Personal Information Markets
Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics
An RFID-Based Position and Orientation Measurement System for Mobile Objects in Intelligent Environments
Pädagogische Institutionen des Jugendalters in der Krise
The Impact of Reflection Approximations on Visual Quality in Virtual Reality
Intersection-Free Mesh Decimation for High Resolution Cloth Models
Adaptive Interaction Support in Ambient-Aware Environments Based on Quality of Context Information
Impostor-Based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
Investigation and Simulation of Diffraction on Rough Surfaces
Towards Collaborative Group Activity Recognition Using Mobile Devices
Performance of Augmented Reality Remote Rendering via Mobile Network
Towards Automated Sign Language Production
Rendering Diffraction Phenomena on Rough Surfaces in Virtual Reality
Human Interaction with IoT-based Smart Environments
Design and Realization of Three Different PV-Systems for Educational Purposes in Bolivia
Multi-Target Multi-Camera Tracking and Re-Identification from Detection to Tracking in Real-Time Scenarios
A Meta User Interface for Understandable and Predictable Interaction in AAL
Institut für Medien- und Phototechnik - Fuhrmann, Arnulph, Prof. Dr.-Ing.
Diskursfeld Migration im hochschulischen Bildungskontext
Towards Interacting with Smarter Systems
The Influence of Different Audio Representations on Linear Visually Induced Self-motion
Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
An Immersive Multi-User Virtual Reality for Emergency Simulation Training
Using MQTT for Platform Independent Remote Mixed Reality Collaboration
Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
KI-rekonstruierte historische Kleidung in Virtual Reality für Museen, Spiele und Filmproduktionen
Diversitätsorientiert lehren mit einer Open Source- Lösung für Medientranskripte (astAV)
Fakultät für Informations-, Medien- und Elektrotechnik
Multimedia-supported Virtual Experiment for Online User–system Trust Studies
Avatar Realism and Social Interaction Quality in Virtual Reality